RONA

Nepean Tournament November 2010

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22nd Annual Nepean Ringette Tournament Rules

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  1. The Nepean Ringette Tournament is sanctioned by the O.R.A., therefore all O.R.A. rules will be followed unless otherwise specified.
  2. All members of the coaching staff must sign the game sheets 30 minutes prior to game time.
  3. Teams must be ready to go on the ice FIFTEEN MINUTES PRIOR TO THE SCHEDULED GAME TIME for all games. Failure to be on the ice within 5 minutes of notification to begin the game may result in forfeiture of the game.
  4. Two minutes will be allowed for on-ice warm-up for all games. Team cheers will take place within this period. Non-observance of this rule will result in a delay of game penalty.
  5. In the event of injury to a goalie or the goalie receives misconduct penalty, a maximum of 5 minutes will be allowed to replace the goalie with an eligible teammate.
  6. No unsportsmanlike conduct will be tolerated from the spectators or coaches. In the event there is such conduct, the officials will ask such person(s) to leave the building. If after 3 minutes the person(s) has not left, a penalty will be assessed to the team associated with the person who is at fault. If the person still refuses to leave, the team with the unsportsmanlike conduct may forfeit the game.
  7. Please be advised we will be following the ORA tie-breaking formula, this is available for viewing at the trouble-shooting desks.
  8. Games tied at the end of regulation play will be handled as follows:
    1. Round Robin Play – the game will remain tied with each team receiving one point.
    2. Game & any sudden death semi-final games:
      1. death overtime - A coin toss will decide which team starts with the ring. A single sudden death overtime period of 15 minutes stop time will be played. The first goal of the overtime play will win the game.
      2. the game remains tied after the sudden-death overtime, a Shoot-out shall decide the game. The coach of each team selects five players from their team for the shoot-out. A coin toss determines which team goes first. Alternating teams, each shooter takes their shot, the team with the most goals at the end of the round wins. If more than 5 pairings are needed to declare a winner, repeat the process.
  9. If a game is running behind and the game has more than a seven goal split in the second period the clock will go to running time. If the goal spread is reduced to six or less, the clock will revert to stop time.
  10. Flooding of the ice between games may be skipped, solely at the discretion of the tournament coordinator.
  11. Bench staff may not receive medals. Medals will be presented off-ice.
  12. Bench staffs are to walk around to get to their team benches and not walk across the ice surface.
  13. The home team will be responsible for providing a scorekeeper for each home game.

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